Game Design Studio III is the third course in a three course project sequence where students work in teams to create a substantial computer game.
Class announcements and discussion takes place via a Piazza class forum: https://piazza.com/class/ib41ehewlno28s
Learning Goals
Teams in Game Design Studio III have the following learning goals. These are the ability to...
- Work in a team on a game project following Agile Scrum project management.
- Conduct gameplay testing sessions, and iterate a game design based on player feedback.
- Receive critical feedback on the game from experts, and iterate the game based on this feedback.
- Design and implementation of game tutorials.
- Use social and traditional media to promote a game project.
- Construct a gameplay trailer that effectively communicates the game's premise and gameplay.
- Construct a website that effectively communicates the game's premise and gameplay.
- Use sound and visual effects to communicate user and gameworld actions.
- Create a visually polished game that includes splash screens, menus, compelling in-game visuals, polish effects, etc.
- Create an aurally polished game that effectively incorporates music and effects.
- Create and deliver a polished high-quality presentation about the game to a large audience.
Meeting Times
The class has one Lecture meeting per week, on Tuesdays, from 4-5:45pm, in Kresge 327. Each team has an additional 35 minute meeting time with their TA and instructor during the week.
Teaching Assistants
Teaching assistants for the class are Dylan Lederle-Ensign (dlederle@ucsc.edu) and James Ryan (joryan@ucsc.edu).
Office Hours
Professor Whitehead has offices hours on Mondays, from 2-3:30pm, in his office, E2 273.